Graphing with Finch

This activity was created by Dianne O'Grady-Cunniff of Charles County Public Schools.

You have learned to use the Finch sensors to move a sprite on the screen. In this activity, you will use the commands on the Pen menu to graph the value of a sensor over time. 

Finch Pen

In this activity, you will use the Finch to draw on the computer screen!

Start by writing a program that uses the Finch accelerometer to move a sprite on the screen. The x and y positions of the sprite should be controlled by two different acceleration values. You may need to use math operator blocks to scale the acceleration values.

Finch Pong I

In this project, you will use the Finch as a game controller! You will create a version of Pong. A ball will fall from the top of the screen, and you will try to catch it with a sprite that you control with the Finch.

To start, you will need two sprites, a ball and a paddle (or a basket, if you prefer). The sprites shown are from Scratch, but you can draw these sprites in Snap!.