Animal Adaptations

This activity was created by Elissa Hozore of Beth Tfiloh Dahan Community School.

In this activity, you will imagine the Finch as an animal and write a program to show how its adaptations affect how the animal acts in different habitats.

Exploring with Finch

Imagine that Finch is going on a trip. It is your job to program Finch to reach your assigned destination. Once you get there, give some facts about that place before moving on to the next stop!

You may choose to program Finch to move to your destination on its own (autonomously), or you can write a script that allows you to drive the Finch with the keyboard (remote control).

Finding Speed with Finch

This activity is based on one by Chris Pautler of Goddard Middle School (Littleton, CO).

As you have learned to make the Finch move, you have varied the speed of the motors and the wait time. You may have spent some time trying to choose exactly the right amount of time to make your Finch travel a particular distance. In this activity, you will use math to find an easier way to make your Finch move whatever distance you choose!

Building Shapes with Loops

This activity was created by Laurie Gallagher of Washington Elementary School (Levittown, PA).

In this activity, you will explore using loops in your programming.

Begin by writing a program to make Finch draw a square. After writing and testing the program, take a look back at what you created. Did you use a repeat block? If not, how could you include one to create a loop in your program?

Finch Patterns

This activity is based on an activity by Lisa Ledford, Debi Williams, and Jo Ray Van Vliet of Towns County Elementary School (Hiawassee, GA).

In this activity, you will use the Finch to practice creating and identifying number patterns. In math class, you may have learned about different number patterns which involve adding, subtracting, multiplying, and dividing. Here is an example of an add two number pattern:

2, 4, 6, 8, 10…

What would the rule be for a pattern like this?

14, 11, 8, 5, 2…

Fractions with Finch

In this activity, you will use the Finch to practice what you know about fractions. Start by writing a short program to make the Finch turn in a circle with one wheel at speed 0 and the other at speed 30. How many seconds does it take for the Finch to make exactly one circle?

Bossy Finch

This activity was created by Dianne O'Grady-Cunniff of Charles County Public Schools.

The Finch is small, but it can be very bossy. Write a program that lets the Finch command the user. Your program should make the Finch do these things:

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