This activity was created by Tom Simpson at Heathwood Hall Episcopal School.
Write a program that asks the player to orient the Finch a certain way. For example, the program might say, "Simon says: point beak up." After giving a command, the Finch should wait until the player makes the right move. To reward success, the Finch should blink its beak for 3 secs and speak the phrase “good job.” Then the Finch should give another command. Your game should cover all six possible orientations (you can skip “In Between”).