Simon Says II

In this activity, you will make a Finch version of the game Simon Says. The Finch will give the user random commands and count how many the user successfully follows.

Start by creating a list called PossibleOrientations. Store the following Finch orientations in this list: Beak Up, Beak Down, Level, Upside Down, Left Wing Down, and Right Wing Down. You should also declare a variable to hold the user’s score.

Your program should meet the following requirements:

Monitoring with the Finch

In this project, you will use the Finch to monitor the light level and temperature in your classroom. You will start by monitoring these variables over a one minute period, and then you will modify your program to monitor them over 24 hours.

Write a program that meets the following requirements:

Programming with Gestures

In this project, you will create a way for young children to program the Finch. The Finch will have two modes. In the recording mode, a child can tilt the Finch in different directions. Your program will save this sequence of tilts in a list. In the play mode, the Finch will translate the sequence of tilts into a sequence of movements.