In this assignment, you will create your own game with a GUI. The Finch will be the game controller. Start by writing a program that moves a cursor on the screen based on the Finch accelerometer. For instance, you might make the cursor move to the left as the user tilts the Finch so that the left wing is down. To do this, your program will have at least two parts (which you may want to implement as classes). One will communicate with the Finch and use the accelerometer to determine the current position of the cursor on the screen.