Snap! is a drag and drop programming environment developed by Jens Mönig and Brian Harvey. Snap! is a descendant of Scratch and adds a number of key features like creating custom blocks, recursion, and running in a browser.
We have developed a utility, the BirdBrain Robot Server, that allows Finch and Hummingbird to be controlled from within Snap!. The rest of this guide describes installing the utility, opening Snap!, and programming for Finch in Snap!
- Video Tutorials
- Launching Snap
- Programming for Finch in Snap
- Snap! and Finch for ages 4-7
- Assignment and Activities
- Saving, Loading, and Configuring Projects
- Known Issues and Troubleshooting
- The Technical Details
The following tutorial introduces Snap!, covers installing the BirdBrain Robot Server in Windows, and shows how to launch Snap! from the BirdBrain Robot Server. Fullscreen the tutorial for the best viewing experience.
If the videos are blocked, use these links to download them:
This tutorial covers the Finch blocks and how they are used, provides an overview of the Snap! interface including the regular Snap! blocks and saving and loading projects, and also shows live coding of the Finch in Snap! to make an obstacle avoider and to graph a sensor value.
Download the Windows installer and double click on it. Follow the instructions in the installer. Once installation is complete, a shortcut to BirdBrain Robot Server will appear on your desktop.
Download the Mac installer and double click on it to mount the disk image and open the installation folder. Drag the "BirdBrainRobotServer" lightbulb icon into the "Applications" directory. To run it, go to Applications and double click on BirdBrainRobotServer.
Download the debian installer and install it. You will need administrator privileges to install.
Download the Linux package and unzip it. Place the resulting folder in a convenient directory. Auto-configure by running the "Configure" script as root. You can do this by navigating to the BirdBrainRobotServer directory and typing "sudo ./Configure". The configuration script will install a USB HID library in your /usr/lib/ directory and will write udev rules to allow you to use Finch and Hummingbird as a normal user. If this configuration fails, please email us for manual instructions (we need feedback from you if it breaks, as we are unable to test on all Linux variants). Once you have configured the package, you can run Snap by double-clicking on "LaunchSnap" and selecting "Run".
Plug in a Finch, Hummingbird, or both, then run the BirdBrain Robot Server application. The following window will appear:
This window will check if you have a Finch and/or Hummingbird attached and provides a convenient way to launch the Snap! website.
Once you have Finch and/or Hummingbird plugged in, click "Open Snap!". This will launch the Snap! website in your computer's default browser. For the best experience using Snap!, set your default browser to Chrome.
The checkbox for "Open Snap! locally" allows you to run Snap! if there is no internet connection. The application checks upon startup for a connection to the Snap! website and will automatically check this box if no connection is found.
For those unfamiliar with the Snap/Scratch interface, take a look at the reference manual for Snap! and check out the tutorials here (Scratch) and here (Snap). You can also right click on many of the regular Snap! blocks and select "Help.." to get an idea of how they work (most blocks display help, some do not).
We will focus on explaining how to use the Finch blocks we've added to Snap! If you want to use Finch and Hummingbird together and need instruction on the Hummingbird, visit the Hummingbird's Snap! page.
The Finch blocks are distributed among Snap!'s Motion, Looks, Sound, and Sensing categories.
- Move Finch Left: Right: Sets the power to the left and right wheels. The range is -100 to 100; for example Move Finch Left: 100 Right: 100 is full forward, Left: -100 Right: -100 is full backwards.
- stop Finch: Stops the Finch
- Finch LED R: G: B: Sets the color of the Finch's beak, the R, G, and B arguments control the intensity of the red, green, and blue elements in the Finch's beak. Range is 0 to 100 for each color.
- Finch Buzzer Hz ms: Plays the Finch's buzzer with a sound of the frequency specified for the time specified. Range is 20 to 20,000 for frequency.
- Finch Buzz+Wait Hz ms: Does the exact same thing as Finch Buzzer, but also causes Snap! to halt further program execution for the amount of time specified.
- Finch left and right light sensor: Returns the intensity of light hitting the left or right light sensor. The values are in a range from 0 to 100 where 0 is total darkness and 100 is saturation of the sensor.
- Finch Light Sensors: Returns both left and right light sensor values as a list.
- Finch X/Y/Z Acceleration: Returns the current g-forces measured along the Finch's X (beak to tail), Y (wheel to wheel), and Z (top to bottom) axes. Range is -1.5 to 1.5 gees.
- Finch Accelerations: Returns the X, Y, and Z accelerations as a list
- Finch Orientation: Returns the current orientation of the Finch, possible responses are: level, upside down, beak up, beak down, left wing down, right wing down, and in between.
- Finch left and right obstacle sensors: These are boolean or predicate blocks, returning true if an object is 1-4" from the sensor and false otherwise.
- Finch Obstacles: Returns a list of containing the left and right obstacle sensor values.
- Finch Temperature Celcius: Returns the current temperature in Celcius.
- Finch Temperature Fahrenheit: Returns the current temperature in Fahrenheit.
Say This Block
We've added one more block to both Finch and Hummingbird block libraries. It's called "Say This" and it will cause the computer to speak whatever text is placed in the box. It is in Snap!'s Sound category.
Assignments and Activities
Check out assignments and activities designed for Snap! by teachers and students on the Finch Snap! resources page.
Snap! and Finch for ages 4-7
We have created a simplified version of the Snap! interface designed to provide a gentle introduction to programming for preliterate kids. Check it out here.
Snap! provides for three different ways to save a project; which you use is up to you. They are:
- Save Project in the Cloud. This option allows you to easily save and load projects on different computers, but requires an internet connection as well as an account (which can be made by clicking the "cloud" button in the top left). Currently projects from one user are not shareable with others though this may change.
- Save Project in Brower. This option saves the project in the browser cache, so it is only accessible if the same user opens the same browser on the same computer. If the cache is cleared these projects disappear.
- Export Project. This option opens a new browser window containing an xml file containing the project's data. You must then use the browser's "Save Page" option to save the file with a .xml extension. This is a good way to distribute example files to many people at once until cloud storage allows sharing.
To access the file menu for saving and loading, click on the file button in the top left corner. If you select Save or Save as you will open a window from which you can choose to either save the file locally or in the cloud. To create an xml file instead, click Export Project....
To load a project from the browser cache or from the cloud, click on Open. To open a project from an xml file, click on Import.. and browse to the location of your xml file.
- Launching Snap! from the application may result in a gray or white blank browser window. If this happens, try reloading the page two times in a row. If that still fails, you can visit http://snap.berkeley.edu/snapsource/snap.html and import the Finch or Hummingbird blocks directly. Download the Finch xml file and Hummingbird xml file, and then in the Snap! interface go to the File icon->Import... and select the FinchSnapBlocks.xml or HummingbirdSnapBlocks.xml. Or, you can simply drag the .xml file from explorer or finder onto a browser page that has Snap! loaded.
- In Mac/Linux, if both Finch and Hummingbird are plugged in, you may see a 5-10 second delay after you try closing the server, and you may get an error message on close.
- In Mac/Linux, occasionally the application will not quit when you try to close the window - end the process with force quit in mac, or kill in linux.
- If the robot seems to stop responding for any reason, there is no need to close the Snap! browser window. Close the BirdBrain Robot Server application instead and re-open it.
This section describes how the BirdBrain Robot Server works to connect Snap! and Finch and Hummingbird; it isn't necessary to read if you're just looking to use Snap!
Snap! and the BirdBrain Robot Server application communicate using Snap!'s native http:// block. This block allows Snap! to receive data from the BirdBrain Robot server and issue commands using URL's. In order to do so, our server needs to have a "cross-domain filter" to allow http:// get requests from outside the server's domain.
Finch and Hummingbird both have extensive Java API's, and so we decided to use Jetty, a java-based library for creating servers. Jetty is light-weight, can be embedded into regular Java code, and allows cross-domain filters.
At a high-level, here's a description of how data flows between Snap!, the server, and the Finch/Hummingbird API exposed by the server:
- User clicks on a custom block that parses any inputs (using join block from the Snap! interface) and sends an encoded url string to the http:// block
- The server gets the URL and a servlet for Finch or Hummingbird parses it.
- The servlet will use the data in the URL to set an output or read from an input.
- The servlet may return data based on the URL and whether it's a sensor command.
- If the custom block is of the reporter or predicate type, it reports this data.
As an example, here's how the generic server provided on this page makes text to speech capability available in Snap!
- User clicks on the Say This block, pictured above left, which is part of a custom block library that gets automatically loaded by clicking "Open Snap!". Say This has as an input a string that defaults to "Hello" (we think computers should start friendly). Above right shows how the URL is composed using Snap!'s native join and http:// blocks to send to the server. In this case we have servlet on http://serverurl/speak/ that will speak any string that comes after speak/. The server is on localhost and on the arbitrarily chosen port 22179 (if you use our code, please change the default port to avoid collisions with our server). You can check out how all of our blocks are made simply by right clicking on a Finch or Hummingbird block and selecting edit.
- Parsing in this case is very simple, as any string after speak/ gets spoken.
- We use the third party freeTTS library to set up a text to speech "voice" and convert it to a wav file. We're using a few wrapper classes from the Carnegie Mellon CREATE lab's commons library to play that wav file.
- In this case, the servlet does not return data. Returning data is as simple as calling response.getWriter().print("Data to return").
- Even if we had returned data, Say This is a command style block and so the report portion is ignored.
Our server has a few other features to try to make it easier for kids to launch Snap! with our libraries loaded. They are:
- Graphical window that has a large "Open Snap!" button which opens Snap! in the default browser.
- Open Snap! actually opens a URL that automatically loads the custom block library containing Say This, Finch, and/or Hummingbird blocks. The following URL will open Snap!'s website with the block library for Finch loaded: http://snap.berkeley.edu/snapsource/snap.html#open:http://localhost:22179/FinchSnapBlocks.xml
- The server also checks if snap.berkeley.edu is accessible. If it is not, it will open a local copy of Snap! (source downloaded on 3/20/2013). If it is accessible, opening a local copy is still an option.
We provide the code and libraries for the entire utility on github. The key files to look at and understand are all souce java files and web.xml.
The source code of this work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License. Third-party libraries used by the source may be licensed differently.