## Finch Tales

The Finch Tales Program was created to combine the topics of writing and robotics. The Finch Tales Program Guide Parts 1 and 2 provide an outline for implementing the Finch into the writing curriculum. While these guides were originally created for students in first and second grade and mapped to Common Core ELA standards for these grades, they can be modified for students of all ages. Program Guide Part 1 is designed for working with narrative writing.

## Finch Patterns

This activity is based on an activity by Lisa Ledford, Debi Williams, and Jo Ray Van Vliet of Towns County Elementary School (Hiawassee, GA).

In this activity, you will use the Finch to practice creating and identifying number patterns. In math class, you may have learned about different number patterns which involve adding, subtracting, multiplying, and dividing. Here is an example of an add two number pattern:

2, 4, 6, 8, 10…

What would the rule be for a pattern like this?

14, 11, 8, 5, 2…

## Finch Tells Time

Teacher Note: Start by creating a large clock face on posterboard, as shown below. This activity uses Snap! Level 3 but could be modified to use another level.

In this activity, the Finch will be the minute hand of a clock!

Place your Finch in the center of the clock face with its beak pointing at the 12.

## Write a Story for Finch

In this activity, the Finch will act out a story that you write. Follow the steps below to put together a presentation of that story for your classmates!

## Telling a Story

In this activity, the Finch will act out a story that you already know. Follow the steps below to put together a presentation of that story for your classmates!

## Measurement Challenge

Teacher Note: This activity uses Snap! Level 2 but could be modified to use any other level.

How far does this block make the robot move?

Set your Finch so its tail is at the end of your ruler (at 0 cm). Then run the program below and measure how far the tail moves.

## Repeating Blocks with Finch

Teacher Note: This activity uses Snap! Level 2 but could easily be modified to use any other level.

A loop is a block that repeats a portion of a program. In this activity, you will use the repeat block.

Click on the Control menu. You will see a variety of yellow-orange blocks.