In this activity, you will use the Finch to draw on the computer screen!
Start by writing a program that uses the Finch accelerometer to move a sprite on the screen. The x and y positions of the sprite should be controlled by two different acceleration values. You may need to use math operator blocks to scale the acceleration values.
Once you can use the Finch to move the sprite around the screen, you want to record the path of the sprite. To do this, you will need to explore the commands under the Pen menu. Start with the pen down block; you can think about this block as placing a pen on the "paper" of the screen. How can you change the color of the sprite's path?